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Creating Secure Game Review VMs for Press Embargoes via Hyper-V

#1
10-06-2020, 03:34 AM
Creating Secure Game Review VMs for Press Embargoes via Hyper-V

Creating virtual machines for game reviews can seem daunting, but I’ve found that using Hyper-V simplifies many aspects of this job. With press embargoes being such a significant part of launching games, having a reliable setup for testing while keeping everything secure is essential. Let's take this step by step and get into how to create those secure game review VMs.

When you need to create VMs in Hyper-V, the first consideration should be the host machine. Ideally, you want a system with plenty of resources—let's say a modern multi-core CPU with hyper-threading, a minimum of 16 GB RAM, and an SSD for quick read/write speeds. With this setup, you can allocate resources efficiently without running into bottlenecks while testing games.

If you’re using Windows Server, make sure the Hyper-V role is installed correctly. You can easily add it via the Server Manager or PowerShell. Once installed, you can create your first VM. For this situation, I’ve been using PowerShell for VM creation, since it allows for more control and automation.

Here’s an example of how you might start setting up a Windows 10 VM:


New-VM -Name "GameReviewVM" -MemoryStartupBytes 8GB -BootDevice VHD -Path "D:\Hyper-V\VMs\GameReviewVM" -NewVHDPath "D:\Hyper-V\VHDs\GameReviewVM.vhdx" -NewVHDSizeBytes 60GB


In this command, the VM named “GameReviewVM” gets 8 GB of RAM and the virtual hard disk is set to 60 GB. You can adjust these numbers based on your needs, but I find that 8 GB is usually plenty for most game reviews, unless you're working with particularly demanding titles.

Next, I add a virtual switch to enable networking. This is key, as many games need online components—even if the review is meant to explore single-player experiences. I often create an Internal Switch to allow the VM to communicate solely with the host machine and not the external network. By doing this, I reduce the risk of unauthorized data transfers that could occur before an embargo is lifted. Here’s how you could create an internal switch:


New-VMSwitch -SwitchName "InternalSwitch" -SwitchType Internal


Once you have that set up, you will need to connect the VM to this switch:


Connect-VMNetworkAdapter -VMName "GameReviewVM" -SwitchName "InternalSwitch"


With the VM’s networking configured, it's time to consider the inbound and outbound access. One way to enhance security is to configure Windows Firewall within the VM itself. You can set firewall rules to block specific outbound connections that aren’t necessary for game testing. For instance, if a game has a launcher that connects to the internet for updates, but you don’t want that happening while testing, the firewall can restrict those connections.

You might also want to configure a snapshot of the VM before you start the actual game testing. This is a nifty trick that allows you to quickly revert back to a clean state should anything go awry. With this method, you can ensure that any files, settings, or data created during the review process don’t mess up future tests. Here’s how to create a snapshot:


Checkpoint-VM -Name "GameReviewVM" -SnapshotName "BeforeTesting"


When it comes to controlling access to your game reviews, you want to manage user permissions both on the VM and within any folders where files might be stored. On the VM, I always recommend creating a separate user account for game testing that has limited permissions. This way, you can avoid accidental changes to Windows settings or system files.

You might think about using group policies to enforce certain limits. For example, disabling USB drives or restricting internet access would ensure that sensitive files aren’t leaked before the review is public. Running the VM in a secure, limited-access environment is crucial for maintaining the integrity of your reviews.

After all this setup, you'll reach a point where the game needs to be installed! I typically use an ISO image for this, as it simplifies the process and avoids the risk of downloading anything that could be malicious. Windows 10 supports mounting ISO files directly, so I would connect that to the VM as a DVD drive.


Add-VMRemoteMedia -VMName "GameReviewVM" -Path "D:\Game_ISOs\GameInstaller.iso" -MediaType DVD


Once you’ve installed the game, testing it can commence. Keep in mind that keeping track of the performance metrics during your reviews often helps to provide deeper insights. Applications like Windows Performance Monitor can run alongside the game to collect data about how the game operates under various conditions. If you’re critiquing graphics or responsiveness, that data can be immensely useful.

After you've completed the testing, if the game requires updates or patches, performing those within the controlled VM environment ensures you’re not exposing sensitive data until you're ready. Before breaking out the reviews and letting them go live, a careful review of the compliance with the embargoes is essential. If you have any logs or issues documented, it helps to present those to your team or clients, showing your adherence to the guidelines.

Backing up your VMs is also something I'd recommend taking seriously. This is where a solution like BackupChain Hyper-V Backup often proves valuable. When using BackupChain, especially with Hyper-V, automatic backup schedules can be set up, and incremental backups can take place without interrupting VM operations, helping protect game files and configurations effortlessly.

Let’s look into that further. If you’re trying to protect not only the VM settings but also critical data that might be stored outside the VM, utilizing BackupChain can allow you to set up permissions and retention policies, tailoring the backup operations for your specific needs. It's designed to work well with live environments, meaning backups can actually happen while you're still working on the VM or making changes.

Recovering from a backup is as simple as restoring from the last point in time where everything was intact, making it seamless should anything go wrong during your testing process. Automated backups ensure that you never miss a critical point, and having an easy restore process saves not just time but also pieces of mind.

After testing is complete and you’re satisfied with the results, a good practice is to shut down the VM and ensure everything is preserved in its current state. Cleaning up the environment, deleting snapshots that are no longer needed, and releasing resources back to the system is a responsible move.

The key to crafting a secure gaming review VM lies in being meticulous. Every step, from configuration to review to backup, plays a vital role in creating a safe environment for your testing. Keep those best practices in mind, and you should see not just an improvement in your workflow but also in the quality of your critiques.

Discover BackupChain Hyper-V Backup

BackupChain Hyper-V Backup serves as an efficient solution for managing backups of Hyper-V VMs. It supports incremental backups to minimize storage use while allowing flexibility regarding backup schedules. The user interface is designed for ease of use, making it straightforward to configure and manage various backup tasks. Features such as the ability to restore VMs and files quickly can help alleviate pressure during tight schedules, ensuring you can maintain your workflow seamlessly. BackupChain's capabilities extend beyond just Hyper-V, also supporting other systems, providing a diversified approach to backup operations and enhancing data security across the board.

Philip@BackupChain
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