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Logical instructions

#1
09-19-2022, 03:48 PM
You see logical instructions crunch bits right inside the processor. They let you tweak data without moving whole numbers around. I find them handy for all sorts of low level tricks. You probably use them more than you notice at first. But they work fast because the hardware handles them in one shot.
Also they flip or combine values in registers. I recall seeing how an and operation clears unwanted bits quick. You can mask off sections of data that way. Or an or sets certain bits without touching others. Maybe you wonder about the flags they set after running. Then the zero flag tells you if the result hit zero.
Logical stuff like xor helps with toggling values fast too. I notice it swaps bits in clever patterns sometimes. You get comparisons done through these without full subtracts. But the carry flag might stay unchanged depending on the chip. Perhaps shifts count as close cousins here. Now they move bits left or right for scaling.
You mix these with arithmetic for bigger effects. I think the alu crunches them in parallel paths often. Or you see them in loops for checking conditions. Also not flips every bit in one go. Maybe that helps with two's complement work. Then you avoid extra steps in code paths.
The processor fetches them like any other opcode. I like how they keep pipelines full without stalls much. You benefit from that in tight routines. But branch predictions tie into their results often. Logical ops decide jumps without heavy math.
Logical instructions sit at the heart of many routines. They let you build masks that filter data streams. I see them speed up encryption steps when used right. You combine and with or for selective updates. Or xor clears registers in a flash. Perhaps the hardware optimizes them for power use. Now flags update right after each one finishes.
You notice carry and overflow stay out of the way usually. I think that separation keeps things simple in the design. But overflow might matter in signed cases. Also you chain them for bigger bit fields. Maybe rotate variants spin bits around ends. Then packed data gets handled in multimedia chips.
The flow from fetch to execute stays smooth here. I find them reliable for status checks too. You test bits without changing the original value. Or you set them to control hardware flags. Perhaps in drivers they toggle device modes. Now that keeps code short and quick.
Logical instructions tie into memory access patterns. They help align addresses before loads. I notice cache lines benefit from such prep. You avoid penalties when bits line up proper. But misaligned data slows everything down. Also they appear in interrupt handlers for quick decisions.
You build complex logic from basic ones stacked together. I think compilers pick them for efficiency always. Or assembly coders reach for them in hotspots. Maybe vector units extend them across lanes. Then performance jumps on big datasets.
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bob
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Logical instructions

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