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What is route poisoning in RIP and how does it prevent routing loops?

#1
03-15-2025, 11:21 PM
I first ran into route poisoning back when I was troubleshooting a small network in my old job, and it totally saved me from pulling my hair out over some weird packet drops. You see, in RIP, when a router figures out that a route to a network just went down-like if a link fails or a neighbor router crashes-it doesn't just sit there quietly. Instead, it immediately sets the hop count for that route to 16, which RIP treats as infinity, basically saying the destination is unreachable. That's what route poisoning is all about: the router poisons the route by marking it with this super high metric, and then it broadcasts that update to all its neighbors right away.

You might wonder why this matters so much. Well, RIP relies on routers sharing their entire routing tables every 30 seconds, and without something like poisoning, if one router loses a path, the others might keep hearing old info from each other and start looping traffic endlessly. I mean, imagine you and I are routers; if I tell you a path is good, but then it dies, and you tell me back the same old path thinking it's still valid, we could bounce packets between us forever. Route poisoning stops that by making sure everyone hears the bad news fast-the poisoned route gets advertised with that 16 hop count, so any router that receives it knows not to use it and will poison it further in their own updates.

Let me walk you through how it plays out in a real scenario. Suppose you have three routers: A connected to B, and B connected to C. A learns about network X through B with a metric of 2. If the link between B and C fails, B detects it and poisons the route to X by setting its metric to 16. B then sends this update to A, so A updates its table, marks X as poisoned, and stops sending traffic that way. Without poisoning, A might still advertise the old route back to B with a metric of 3 or something, and B could think, "Oh, hey, I can reach X through A now," creating a loop between A and B. But with poisoning, that doesn't happen because the infinity metric overrides everything-routers drop any route that hits 16 and don't propagate it as a valid path.

I like how RIP builds on this with poison reverse, which you probably know about, but it ties right in. When B poisons the route, it doesn't just set it to 16 for itself; it sends the poisoned entry back to A specifically with the infinity metric, even if split horizon would normally prevent advertising routes back the way they came. This double-whammy ensures A gets the memo quickly and poisons it in turn if needed. You can see why this prevents loops- it forces rapid convergence. In my experience, I've seen networks where without these mechanisms, convergence could take minutes, leading to blackholing traffic or loops that eat up bandwidth. But poisoning cuts that time down dramatically because the invalid route gets quarantined across the network almost instantly.

Think about the count-to-infinity problem that RIP can suffer from otherwise. Routers increment metrics slowly, so if a route fails, neighbors might keep adding one hop each time they exchange updates, slowly counting up to 16. That process can loop traffic while they do it. Route poisoning nips that in the bud by jumping straight to infinity, so you avoid the slow climb. I set this up once in a GNS3 sim for a cert prep, and watching the tables update live showed me exactly how it works-you poison one route, and the wave of infinity metrics spreads out, cleaning up the topology before loops form.

Of course, RIP isn't perfect; it's chatty and doesn't scale great for big networks, but for small setups like what you might see in a branch office, this poisoning trick keeps things stable. I remember debugging a RIP issue where poisoning wasn't triggering properly because of a misconfigured timer-turns out the router wasn't detecting the failure fast enough. Once I fixed the interface hold-down, everything smoothed out, and no more loops. You should try simulating it yourself; grab some virtual routers and kill a link- you'll see how the poisoning updates flood the network and resolve the issue in seconds.

Another angle I appreciate is how it interacts with triggered updates. Normally, RIP waits 30 seconds, but when poisoning happens, the router sends an immediate update. That urgency is key for you in preventing loops, especially in dynamic environments where links flap. If you're running RIPng for IPv6, it works the same way, poisoning to 16 there too. I dealt with a mixed IPv4/IPv6 setup once, and seeing the poisoning handle both kept my sanity intact.

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ProfRon
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What is route poisoning in RIP and how does it prevent routing loops? - by ProfRon - 03-15-2025, 11:21 PM

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What is route poisoning in RIP and how does it prevent routing loops?

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