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Programmed I O

#1
06-03-2019, 04:26 AM
You see the cpu manages every step in programmed io. It sends commands directly. You check the status bit repeatedly. The loop spins until ready. Data gets copied next. But the processor sits idle otherwise. I think this causes slowdowns during heavy use. Perhaps small devices suit it best. Now larger transfers suffer badly. Also implementation stays simple enough. You avoid complex hardware needs. The registers hold status and data values. I notice the constant polling drains resources fast. Then efficiency drops overall in the system.
You watch the processor handle transfers without help from elsewhere. It issues an output command first. The device sets a flag when done. You poll that flag in a tight cycle. Data flows byte after byte under direct control. I recall how this ties up cycles completely. Perhaps speed matters less for rare operations. Now think about a busy server and the hit shows up quick. Also the whole process relies on software loops alone. You end up with wasted power on checks that fail often. The status register gets read nonstop until change appears. I find the method works in tight spots but scales poorly. Then other jobs queue behind the wait.
Busy waiting eats into available time for real work. You issue instructions through special ports or mapped spots. The cpu stays locked on the task throughout. Data moves only after confirmation arrives each round. I see clear limits when volumes grow bigger. Perhaps older setups relied on this pattern heavily. Now modern needs push for better options instead. Also coding it takes little effort at first glance. You test the ready signal in endless fashion. The transfer halts everything else on that core. I notice how interrupts later fix some of these drags. Then performance gains come from freeing the processor sooner.
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bob
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Programmed I O

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